ManiaScript
Script language used in ManiaPlanet
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Public Attributes | List of all members
CSmMlScriptIngame Struct Reference

#include <big.h>

Inheritance diagram for CSmMlScriptIngame:
CMlScriptIngame CMlScript CNod

Public Attributes

const Integer ArenaNow
 
const CSmPlayer InputPlayer
 
const CSmPlayer GUIPlayer
 
const CSmPlayer[] Players
 
const CSmScore[] Scores
 
const Integer[] ClanScores
 
Boolean HideResumePlayingButton
 
const CSmMapBase[] MapBases
 
const CSmMapLandmark[] MapLandmarks
 
const CSmMapLandmark[] MapLandmarks_PlayerSpawn
 
const CSmMapLandmark[] MapLandmarks_Gauge
 
const CSmMapLandmark[] MapLandmarks_BotPath
 
const CSmMapLandmark[] MapLandmarks_ObjectAnchor
 
const CSmMapLandmark[] MapLandmarks_Gate
 
- Public Attributes inherited from CMlScriptIngame
const Integer GameTime
 
CUIConfig UI
 
CUIConfig ClientUI
 
Boolean IsSpectatorMode
 
const Boolean UseClans
 
const Boolean UseForcedClans
 
const CMap Map
 
const CTeam[] Teams
 
const Text CurrentServerLogin
 
const Text CurrentServerName
 
const Text CurrentServerJoinLink
 
const Text CurrentServerModeName
 
- Public Attributes inherited from CMlScript
const CMlPage Page
 
const Boolean PageIsVisible
 
const Integer Now
 
const Integer Period
 
const Integer CurrentTime
 
const Text CurrentTimeText
 
const Text CurrentLocalDateText
 
const CUser LocalUser
 
const CTitle LoadedTitle
 
const CMlEvent[] PendingEvents
 
const Real MouseX
 
const Real MouseY
 
const Boolean MouseLeftButton
 
const Boolean MouseRightButton
 
const Boolean MouseMiddleButton
 
const Boolean KeyUp
 
const Boolean KeyDown
 
const Boolean KeyLeft
 
const Boolean KeyRight
 
const Boolean KeyReturn
 
const Boolean KeySpace
 
const Boolean KeyDelete
 
Boolean EnableMenuNavigationInputs
 
const Boolean IsMenuNavigationForeground
 
const CXmlManager Xml
 
const CHttpManager Http
 
const CAudioManager Audio
 
- Public Attributes inherited from CNod
const Ident Id
 

Additional Inherited Members

- Public Types inherited from CMlScriptIngame
enum  EUISound {
  Default, Silence, StartMatch, EndMatch,
  StartRound, EndRound, PhaseChange, TieBreakPoint,
  TiePoint, VictoryPoint, Capture, TimeOut,
  Notice, Warning, PlayerEliminated, PlayerHit,
  Checkpoint, Finish, Record, ScoreProgress,
  RankChange, Bonus, FirstHit, Combo,
  PlayersRemaining, Custom1, Custom2, Custom3,
  Custom4
}
 
enum  EInGameMenuResult {
  Resume, Quit, NormalMenu, AdvancedMenu,
  ServerSettings
}
 
- Public Member Functions inherited from CMlScriptIngame
Void ShowCurChallengeCard ()
 
Void ShowModeHelp ()
 
Void CopyServerLinkToClipBoard ()
 
Void JoinTeam1 ()
 
Void JoinTeam2 ()
 
Void SetSpectateTarget (Text Player)
 
Void ShowProfile (Text Player)
 
Void ShowInGameMenu ()
 
Void PlayUiSound (EUISound Sound, Integer SoundVariant, Real Volume)
 
Void CloseInGameMenu (EInGameMenuResult Result)
 

Detailed Description

Supported declare modes : Local Persistent Ingame Manialink API for ShootMania.

Member Data Documentation

const Integer CSmMlScriptIngame::ArenaNow
const Integer [] CSmMlScriptIngame::ClanScores
const CSmPlayer CSmMlScriptIngame::GUIPlayer
Boolean CSmMlScriptIngame::HideResumePlayingButton
const CSmPlayer CSmMlScriptIngame::InputPlayer
const CSmMapBase [] CSmMlScriptIngame::MapBases
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_BotPath
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_Gate
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_Gauge
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_ObjectAnchor
const CSmMapLandmark [] CSmMlScriptIngame::MapLandmarks_PlayerSpawn
const CSmPlayer [] CSmMlScriptIngame::Players
const CSmScore [] CSmMlScriptIngame::Scores

The documentation for this struct was generated from the following file: