Script language used in ManiaPlanet
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CSmObject Struct Reference

#include <big.h>

Inheritance diagram for CSmObject:

Public Types

enum  EStatus { OnPlayer, OnAnchor, InWorld, Unspawned }

Public Member Functions

Void SetAnchor (CSmMapObjectAnchor ObjectAnchor)
Void SetPlayer (CSmPlayer Player)
Void SetPosition (Vec3 Position)
Void SetPositionAndVel (Vec3 Position, Vec3 Vel)
Void SetUnspawned ()

Public Attributes

const EStatus Status
const Ident ModelId
const CSmPlayer Player
const Vec3 Position
const Vec3 Vel
Integer MachineState
Boolean Throwable
- Public Attributes inherited from CNod
const Ident Id

Detailed Description

Supported declare modes : Local An instance of an object.

Member Enumeration Documentation


Member Function Documentation

Void CSmObject::SetAnchor ( CSmMapObjectAnchor  ObjectAnchor)
Void CSmObject::SetPlayer ( CSmPlayer  Player)
Void CSmObject::SetPosition ( Vec3  Position)
Void CSmObject::SetPositionAndVel ( Vec3  Position,
Vec3  Vel 
Void CSmObject::SetUnspawned ( )

Member Data Documentation

Integer CSmObject::MachineState
const Ident CSmObject::ModelId
const CSmPlayer CSmObject::Player

Player holding the object, or Null if the object isn't held by a player.

const Vec3 CSmObject::Position
const EStatus CSmObject::Status
Boolean CSmObject::Throwable
const Vec3 CSmObject::Vel

The documentation for this struct was generated from the following file: