Script language used in ManiaPlanet
 All Classes Namespaces Files Functions Variables Enumerations Enumerator
Public Attributes | List of all members
CTmMlScriptIngame Struct Reference

#include <big.h>

Inheritance diagram for CTmMlScriptIngame:
CMlScriptIngame CMlScript CNod

Public Attributes

const CTmMlPlayer InputPlayer
const CTmMlPlayer GUIPlayer
const CTmMlPlayer[] Players
const CTmScore[] Scores
const Integer[] ClanScores
const Vec3 MapStartLinePos
const Vec3[] MapCheckpointPos
const Vec3[] MapFinishLinePos
const Boolean MapIsLapRace
const Integer MapNbLaps
- Public Attributes inherited from CMlScriptIngame
const Integer GameTime
CUIConfig UI
CUIConfig ClientUI
Boolean IsSpectatorMode
const Boolean UseClans
const Boolean UseForcedClans
const CMap Map
const CTeam[] Teams
const Text CurrentServerLogin
const Text CurrentServerName
const Text CurrentServerJoinLink
const Text CurrentServerModeName
- Public Attributes inherited from CMlScript
const CMlPage Page
const Boolean PageIsVisible
const Integer Now
const Integer Period
const Integer CurrentTime
const Text CurrentTimeText
const Text CurrentLocalDateText
const CUser LocalUser
const CTitle LoadedTitle
const CMlEvent[] PendingEvents
const Real MouseX
const Real MouseY
const Boolean MouseLeftButton
const Boolean MouseRightButton
const Boolean MouseMiddleButton
const Boolean KeyUp
const Boolean KeyDown
const Boolean KeyLeft
const Boolean KeyRight
const Boolean KeyReturn
const Boolean KeySpace
const Boolean KeyDelete
Boolean EnableMenuNavigationInputs
const Boolean IsMenuNavigationForeground
const CXmlManager Xml
const CHttpManager Http
const CAudioManager Audio
- Public Attributes inherited from CNod
const Ident Id

Additional Inherited Members

- Public Types inherited from CMlScriptIngame
enum  EUISound {
  Default, Silence, StartMatch, EndMatch,
  StartRound, EndRound, PhaseChange, TieBreakPoint,
  TiePoint, VictoryPoint, Capture, TimeOut,
  Notice, Warning, PlayerEliminated, PlayerHit,
  Checkpoint, Finish, Record, ScoreProgress,
  RankChange, Bonus, FirstHit, Combo,
  PlayersRemaining, Custom1, Custom2, Custom3,
enum  EInGameMenuResult {
  Resume, Quit, NormalMenu, AdvancedMenu,
- Public Member Functions inherited from CMlScriptIngame
Void ShowCurChallengeCard ()
Void ShowModeHelp ()
Void CopyServerLinkToClipBoard ()
Void JoinTeam1 ()
Void JoinTeam2 ()
Void SetSpectateTarget (Text Player)
Void ShowProfile (Text Player)
Void ShowInGameMenu ()
Void PlayUiSound (EUISound Sound, Integer SoundVariant, Real Volume)
Void CloseInGameMenu (EInGameMenuResult Result)

Detailed Description

Supported declare modes : Local Persistent API for GameModes Manialinks

Member Data Documentation

const Integer [] CTmMlScriptIngame::ClanScores
const CTmMlPlayer CTmMlScriptIngame::GUIPlayer
const CTmMlPlayer CTmMlScriptIngame::InputPlayer
const Vec3 [] CTmMlScriptIngame::MapCheckpointPos
const Vec3 [] CTmMlScriptIngame::MapFinishLinePos
const Boolean CTmMlScriptIngame::MapIsLapRace
const Integer CTmMlScriptIngame::MapNbLaps
const Vec3 CTmMlScriptIngame::MapStartLinePos
const CTmMlPlayer [] CTmMlScriptIngame::Players
const CTmScore [] CTmMlScriptIngame::Scores

The documentation for this struct was generated from the following file: